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Project #14 Day #120

8 hours, turret rework.

Created a new, simpler, sleeker body for the turret. The body itself has been reduced to a single box which is an aesthetic downgrade, however this has fixed the previously existing pathing issues to the turret. We can touch up the turret's core at a later time with components that do not effect pathing.

Created a new material for the core components that glows orange, still allows the player to see inside.

Adjusted colors across the unit to reflect the presence of a pick up inside.

As the pick up within ascends so do the vulnerabilities. The vulns now start lower to the ground.

When the turret is complete, the vulns disable and shift inward. The pick up travels into the top which is given the vulnerability material.

The top has been made into a proper cube and twists periodically.

Reorganized scripting and variables within the turret unit.

Fixed scale issues on turret projectile.

Project #14 Day #121

Project #14 Day #119