Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #121

8 hours, check pointing.

Once more, I claim to have fixed walkers finding new and interesting ways to fail to find paths to the turrets. I have tested it for a while, it seems okay. Grabbable area now stretches over the zone that is blocking the pathing. I'm sure it will break again.

Turrets have a plink response to projectiles. Plink responses on spawners never come from hit interactions. Building body collision type now overlaps projectiles.

On death and spawn the player's post processing settings are reset to prevent the walker grab blurring from persisting across lives.

Working on rewriting how the player is respawned. The order in which items are put in the world, what pre-exists and so on. This is happening in parallel to me setting up a new check point system.

 

Project #14 Day #122

Project #14 Day #120