Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #165

8 hours, section 1 rework. 

Flier Intro and Lurk intro are now their own defined phases. Touched up the phases around them to make room but they still need more definition. Working on creating a couple interesting phases to end with, main concern is getting them to feel different even though these units I have to play with here are quite static.

Shooters, when they attempt to land, will check for choke points first then check for a normal random valid tile. Truncated the code for these selections by a ton.

Document work.

Terse write up today because it's mostly tuning. Playing and tweaking.

Project #14 Day #166

Project #14 Day #164