8 hours, section 1 rework.
Flier Intro and Lurk intro are now their own defined phases. Touched up the phases around them to make room but they still need more definition. Working on creating a couple interesting phases to end with, main concern is getting them to feel different even though these units I have to play with here are quite static.
Shooters, when they attempt to land, will check for choke points first then check for a normal random valid tile. Truncated the code for these selections by a ton.
Document work.
Terse write up today because it's mostly tuning. Playing and tweaking.