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Project #14 Day #173

8 hours, small junk.

The threat bar has some nice toggle controls. It turns on and off as desired in section 1.

In practice mode the player can dilate time with the scroll wheel within the range of (1.0 - 0.75). There is an onscreen indication of dilation if it is below 1.0.

Time to take small junk seriously. There is a collider that covers the prime platform's center beam that collects small junk that is contacts. When junk is collected it is destroyed and an int in the game mode is incremented. This int is reset on player respawn.

Getting blasted by FSJ or touching the player causes small junk to home on the collection collider, more triggers coming.

Added small junk as its own collision type. This ruined all my collision type arrays, they are fixed now, there's gotta be a way to avoid that.

Combed through the document to get a handle on where we're at.

Project #14 Day #174

Project #14 Day #172