8 hours, small junk.
FSJ and SJ both throw small junk and cause it to take on an extended life and homing qualities. Did some work on the homing mag to allow for a launch arc then a wind up into a powerful home.
Small junk is now only spawned during a run.
The player can only advance to the next section in run mode if they are not out of time to acquire critical data.
Some placeholder critical data has been placed above the stage in the beam.
The player is relocated away from walkers when too close rather than vice versa.
P.U. Fizzling spawns a turret according to same method as every other pick up.
A lot of document work.