8 hours, HUD differential indicators.
Fixed walkers being spawned on pick up occupied hexes using the layer and location spawn parameters. These parameter types were allowing occupiers to spawn into already occupied tiles.
Created some fake small junk to sprinkle on the first hex launcher as an indicator of function.
If the player is not hurt their health bar is not visible. Some misc fixing of how the health bar was sized and placed on the HUD.
Created some new HUD elements to surface current run vs best continuity differentials to the player on a phase and a section level. These readings only show up in practice mode, during a section with recorded times (not section 0). They are color coded according to whether the player has surpassed the recorded time. On a phase completion the differential from the recorded time is held on screen for couple seconds so that the player can glance at it.
Minor fixes to timings of HUD element visibility.