Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #196

8 hours, section tuning. I'll be trying out full weekends at least for a little while here, the goal is to use them for documentation and Oracle.

Section report does not render differentials for stats that are not responsible for how the outcome is judged. All seems to be holding up to tests.

The first walker in the game will take the same launcher as the player to follow the player.

The time dilation HUD is always visible in practice mode. Time dilation is reset back up to 1.0 at phase advance.

Fixed some turret health bar visibility errors.

Document work and outreach.

Project #14 Day #197

Project #14 Day #195