8 hours, section 0 phase 1.
Gave section 0 phase 1 a pass. Working on vocabulary used, the presentation of text, it's location, duration on screen. Moving text off the primary communication space and into the world. Staggering action for the fun of it. Adding new placeholder HUD elements and managing them.
On to section 0 phase 2.
Turret death splash culls when it gets to z value 0 from the particle origin.
Rewrote the way the critical data object was doing just about everything, it was old and dreadful.