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Project #14 Day #226

8 hours, first practice.

The first practice run starts with the time dilation tracker, dilation ability and acquire data HUD element disabled. Welcome back gets tethered to the power container, intro text, delay, Optimize with Advantage, the usual elements are introduced (dilation withheld).

Player gets their jump. Instead of expanding platform the text talks about time dilation. Time dilation is enabled and so is the HUD tracker.

Platform expands, in the delay before next wave time is forced to dilation and I have text introducing the orange timer bars.

Roughing out the intro to phase breaks and restarting. Currently it sits in the last combat phase of section 1. The player will complete the phase, the game will dilate to 0.0 and request a restart. during expand it will request the player clear the field before first timer. After each stage advance time dilates out and the player is asked to restart.

Still need to add confirmation of that skipping the phase.

Project #14 Day #227

Project #14 Day #225