8 hours, first practice final phase loop.
When the HUD timer is introduced other HUD elements are dropped out for clarity sake. This is done on first introduction and when asking the player to complete sec 1 final phase in the first stage.
Resetting a stage no longer makes the practice suggestions visible during first practice.
The loop escape works. On loop escape there are two communication stages (text isn't great) and then the player is taken back to the main menu, one more menu guidance section will be connected here.
Using time dilation to create time during sec 1 for the player to read, but I think these periods need expansion.
Removed the primary comms bar for some of the first practice exclusive text displays.
Slowed down some of sec 0.