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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #245

8 hours, pacing and testing.

Combined the gun advancement phases from sec 1 and forward into a single function. Tested it. There is space to add in small amounts of custom text for each upgrade.

Solved some corner cases where walkers would path to the origin when goals went off stage.

Buffs to flier spawner junk usage. It still pushes the player, but the damage zone for flier spawner emission starts at the top of the cone and extends pretty well across the whole stage in the direction of cone top facing. The player is no longer disoriented when thrown. The junk does however now kill the player if it lands on them, this broke at some point. The zone testing for this smoosh kill has been reduced.

Slowed down the text during first upload, first section run and first section 1 complete.

Sec 0 movement calibration counts distance traveled not distance from spawn.

Project #14 Day #246

Project #14 Day #244