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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #249

8 hours, corruption.

The alt resource tracker now says Danger during Run and an Corruption during Practice. The data displayed in the top left is now truncated. In section 1 first run the secondary resource HUD element is made visible after the first load. Ensured that before this point the HUD element remains disabled.

Run checkpoint has new reqs. Run checkpointing pulls the number of pick ups collected on the player's highest pick up run and uses that number as a pool of power. When J is pressed one pick up from the pool is spent per phase advanced in the section. The percent of the whole that was spent is added to the corruption percent. If the corruption percent would exceed 100%, the save does not occur. Corruption metrics are updated on respawn, on save and on pick up collected.

Missing data in section 1 first run is represented in HUD elements.

Project #14 Day #250

Project #14 Day #248