8 hours, field scoring touch up.
Organized the code for scoring the field, I have optimization to do there, but not today, not for a little while. Changed the way the field is colored from brighter under occupiers to darker, there is a bloom of orange that fades all the way down to black.
Walker spawner junk now only occupies one tile when created not its parent’s 7.
Flier spawner enrage is now much more threatening, at the enrage point it spawns once every second for a half amount as a greater punishment for ignoring them.
Tweaks to sec 2 phase 4 to clean it up. A lot of phases have a lot going on in them which is not what we need in the first 20 minutes of the game. There’s room for that later.
Learned about perforce and figuring out how I can get an external back up with a change log, google drive isn’t quite ideal. currently in the process of figuring out to what extent that works. Seems good so far, my old laptop is having issues with the whole thing.