Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #280

8 hours, cleaning.

Cleaned up walker pathfinding code and did some refinement.

Section 2 phase 5, now lurker WS instead of lurker FS, its a better combination. new issue with the flow is that there are potentially too many instances of WSJ being left on the field and its cluttering.

Reworked aim punch with the neat camera shake feature built into UE4.

Fixed a method by which the FS could leave it’s vuln highlight on the HUD.

Learning about quaternion math.

I should do more frequent commits to source control.

Starting work on the health economy rework.

Project #14 Day #281

Project #14 Day #279