8 hours, classes and interfaces.
Implimented new interfaces, iLaunchable and iCorruptible. Launchable alongside two new sets of tags are allowing me to more simply manage the interaction between launchable actors and the two launcher types. Corruptible is mostly hanging out for the moment, it's helping with launch management a bit too though.
Started making the class structure for melee fliers. I almost have the swarmers up and going, then lurk shouldn't take much longer after.