8 hours, HUD autonomy.
Currently working on trying to allow the play menu to operate on it’s own, doing as much as possible without having to look at the game mode. The game mode no longer contains the variables used to determine what is being shown on screen, the on screen text is interacted with exclusively through some HUD side functions. But what I have done so far is not enough. I am trying to make a method of calling a sequence to timed text appearances so that the game mode’s stage advancement can be less concerned with it. This functionality will be worked on more next week.