8 hours, implementing HUD sequences.
All the multistage HUD text dumps have been moved off the event graph and onto the Game hud, currently in the process of pulling some calls to other objects out of the Gamehud and situating them back in the gamemode because that will make them easier to keep track of. All this should make the tutorial a lot simpler for the moment, because it’s too complicated and keep breaking which is making me waste time on fixing it even though it’s gonna get remade. Making one was premature and I think I will gut a good chunk of it in the coming days to that I can better test new mechanics. Should have been confident about the mechanics first anyway.