8 hours, menus and progression.
There are some really bad crashes that I need to work out before I put the build up unfortunately. I’ve been working on them but they are very persistent and I can’t figure out what’s causing one of them. One of them happens whenever a pick changes state (PU->Turret).
I have hooked up the second button on the main menu, the one that allows for progression and I have started to track what should be available to the player. Right now it’s quite rough, but it’s the beginning of having something that displays the whole loop in a way that is very exciting.