8 hour, combat design.
Time dilation is hooked up nicely now I am tinkering with the manner in which the player can influence the time dilation. Right now I’m having two layers of time dilation run, and player actions drain these layers off one at a time. Everything is so in flux that I don’t want to talk about a whole lot right now. But I’m on it, and it feels good to be back on the combat after so long.