Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #355

8 hours, cutting.

Tinkering away. I’m changing and reverting things at a pace that I’m not going to go into details about what is changing on gameplay side in depth. But I have made it so that spawners are easier to deal with from their vulnerable positions and made it harder for them to be dealt with otherwise. I think thats good? I’ve ripped projectile corruption out of the game because it just isn’t the game for that mechanic.

Tweaking and tuning the time dilation. Not happy with it, but it is better every day.

Project #14 Day #356

Project #14 Day #354