6 hours, debugging.
Solved a number of issues with loading. Run was loading to too early a phase. Junk was being spawned as a threat. Solved a menu trying to create the ability to load uncheckpointed phases.
Working on swarmers a bit. Made it so that if most of flock dies it all dies. It doesn’t even look that suspect, so I’m pretty pleased with it. Tweaking down the flier numbers across the board because they have been effected by power creep over the last months and I don’t want them to be lethal threats on their own.
SM work to kick off the week. Felt horribly disruptive to the Gunhack time today. Didn’t get my mind right all day. Oh well, always tomorrow.