Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #370

8 hours, time dil and corruption.

Removed the old corruption mechanics as much as was convenient. The current system of PU collection is vastly out perform it and still improving.

Cut passive regeneration from the game and made it so that the player does not need to be full health to advance a phase.

Meat space and design doc work.

Tweaks to time dil. When all 3 slots are active, time dil acquired is even distributed across all three of the active bars.

Nerfed raw power to only provide a half bar of time dil which feels V good.

Speaking of corruption, dealing with black mold in real life. Hate that.

A bit of SM, but nothing that made me go all hands on deck for an extended period. I’ll give myself full credit today.

Project #14 Day #371

Project #14 Day #369