8 hours, debugging and tweaking.
There is an issue where by adjusting time scale I am causing the duration between calls for functions on timers to expand. This is causing me to think about if I actually want to adjust global time scale, or if I can get a more satisfying feeling version of time dilation by selectively changing variables on subjects in the world. The time dilation makes the player’s character feel sluggish which is the opposite of our goal. The player should move faster or at least the same speed as when outside of time dil. So I guess the next step is to cut global time dil, and rewrite the sec 2 enemies to allow for a dil variable to effect them from withing the game mode.
Side note, these functions I’m running on tight timers (0.01 sec) they should just be part of a tick sequence huh?