7 hours, player guns.
Tinkering with player character and the player’s firing systems. Fixed some lost functionality in the switch from weird CD timing to timed loops. A bunch of organization of the player character function. It’s still a bit much.
Reduced the play’s accuracy to encourage them run up on targets.
Roughed out visual tracking for the new alt fire method. Reduced charge time for plasma.
Increased swarmer size to make them easier to hit because aiming at them individually is hardly what I want the player to be doing.
Fact finding, touched some reference material, looked at some new games, etc.
Took time out of the day to deal with some meat space affairs. The time change is hitting me.
CM at the top of the day.