8 hours, demo touches.
Adjusted the pace at which Gun levels are delegated so that a player gets gun 2-2 after one perfect section.
Minor ordering and organizational tweaks across a number of blueprints.
Added simulation phase selection to gun 2-2 section 2. Turns out there’s not a big change which is a different problem.
Wrapped some demo menu limitations to a bool called DEMOMODE in the game mode that allows me control what’s clickable to get the player locked into the desired navigation.
Perhaps the stress has broken slightly today as I get the demomode bool in and it’s associated functionality. It’s not like it’s a show demo, it doesn’t need to be a beauty, it just has to prove that I’m out here. And I can check in about what it needs later.
I have put off my SM work to end of day again because I haven’t had the head space to try juggling both. I’ll be doing some of that shortly.