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Project #14 Day #376

8 hours, demo touches.

Adjusted the pace at which Gun levels are delegated so that a player gets gun 2-2 after one perfect section.

Minor ordering and organizational tweaks across a number of blueprints.

Added simulation phase selection to gun 2-2 section 2. Turns out there’s not a big change which is a different problem.

Wrapped some demo menu limitations to a bool called DEMOMODE in the game mode that allows me control what’s clickable to get the player locked into the desired navigation.

Perhaps the stress has broken slightly today as I get the demomode bool in and it’s associated functionality. It’s not like it’s a show demo, it doesn’t need to be a beauty, it just has to prove that I’m out here. And I can check in about what it needs later.

I have put off my SM work to end of day again because I haven’t had the head space to try juggling both. I’ll be doing some of that shortly.

Project #14 Day #377

Project #14 Day #375