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Project #14 Day #401

8 hours, minimap.

I’ve got a minimap, still adding functionality. I have a smaller 127 hex grid that is physical entity in the world and is placed a consistent distance from the player. It maintains it’s orientation with the stage as it turns around the player to say in vision. Lots of little tweaks to be done here.

Wanted to do as much of this minimap as I could in c++ over blueprint as a personal challenge. But I don’t really see the point of doing a lot of this through code, particularly these visual changes to the object make more sense in BP, which is where I’m now handling a lot of the minimap functionality. Slightly disappointed, but there will be more opportunities. It sure was hell to get what I did in c++ up and running, but that was just a bunch of reading I needed to do on what functions can be done at what time in unreal.

Bunch of bug fixing since I have the output log open again.

There’s also a bunch of fresh new weird bugs that I think have come from the transition to 4.22, but who could say really.

CM didn’t kick up today, I’ll have work to do with it tomorrow.

Project #14 Day #402

Project #14 Day #400