6 hours, minimap and HUD.
A lot of tinkering with the minimap, added two more layers of tiles to the minimap. Occupiers lock into the always visible grid, ground enemies roam the seconds layer, and tiles with fliers above are given a circle over the tile. I think it gets the job done.
The minimap is removed from visibility when the player jumps because it will almost assuredly get in the way of viewing something.
Threat tracker - OUT
It’s function has been replaced by our cool new minimap which I like way way more.
Messing around with HUD a lot now because the bottom center of screen is taken now, but we have freed up the top center. Figuring out what I want to do with all this newness. So far I’ve found nothing I’m in love with.
CM smattered all over the place today.