5 hours, slide.
Drastically increased homing acceleration of pick ups.
Slide changes.
-If a player is grabbed they are removed from the slide state.
-Player can jump during slide.
-Player slide is no longer bound by cooldown, but instead the player must be in motion for a fixed duration before a slide can be initiated. This duration is tracked on a bar, and whether the player is in a slide is tracked by bar color.
Organization party.
Seems the next wave of CM work has arrived, I’ll be giving it some hours this week.