Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #396

5 hours, blood for the blood god.

The player can override secondary fire cooldown and secondary fire meter requirements by spending the life. This done automatically when either would be required for the action to be performed. This damage can be lethal and I love it.

Increased walker spawner health again so that it feels like it takes forever to primary fire them down.

Organization of BPs.

A number of hours of CM work, mostly looking up zip codes.

Project #14 Day #397

Project #14 Day #395