8 hours, shaders.
Whats the difference between shaders and materials?
Gunhack is a game about pressing the right mouse button and I think I’m willing to make some very complicated and perhaps expensive materials specifically for the alt gun. Today I spent a big chunk getting through an official UE tutorial for making a shader that I’ve had my eye on for a while and it makes a sphere that I think works great for the player alt fire. Learned a lot.
Also continuing to work on the gun model! It’s coming along rather nicely. Learning a lot over here too. I think I had a good teacher because things are making a lot of sense in blender so far.