8 hours, range finding.
I think that the range finder for Burst is coming along nicely. There are some small issues that can wait. Spent a lot of time tinkering with it today, some sticks a lot didn’t.
Really coming out of today realizing that I have an issue in the game of using the same resources to convey different information. This is not good, and I need to set some time aside tomorrow to break it down on paper, what all is used to do what. Right now emissive and color on enemies is being over worked and this must be fixed now.