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Project #14 Day #462

7 hours, starting spawn system rewrite.

Well, I guess it’s time to bumble around in c++ for while again.

I have several ideas for things I would like to be able to do with the spawn system in Gunhack but the BP graph driven nightmare I’ve made at the moment does not allow for what I want. I need something that is more broken down and something that will let me sort data that at the moment is hard coded into a bunch of function calls. So we are going to do a rewrite it in the hopes of being able to do things like tally the number of potential PUs to collect, and allow for the running to two phase spawn sets at once (allowing us to much phases together).

There was also a good bit of debugging that happened today, that was good. And I think I have all my Evo plans laid out now, can mostly let that lie.

Project #14 Day #463

Project #14 Day #461