6 hours, super state and getting it together.
Doing a bunch of fun tests around player movement and player super state. More than I expected is sticking, at least for now.
Also spending time consolidating my design work, I take notes in a lot places and I pulled a lot of them to the core documentation. And doing some reaching out. Still on the bounce back from bad news, weighing me down a bit, but it’s getting better fast. Easy to feel better when I’m prototyping player kit.
Cut launch bomb today. It has always been a trap and we are going to try doing something cooler!