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Project #14 Day #469

5 hours, spawning with c++ is working.

Well, after a lot of it not getting along with c++ I wrote out my constructors in full and thing seem to be working. I’m having to populate a map in begin play which doesn’t seem like the right thing to be doing but it’s a decent quick fix for now, once we have anything at all locked in we can hard code some class references and move it into the timervariableholder constructor.

Starting to do some implementation with it, and running into some feelings about the current system. It has holes, so we’ll patch those up.

Project #14 Day #470

Project #14 Day #468