5 hours, expanding the spawn functions.
Now that I have occupier spawning working it’s time to blow it out to all the things I need to spawn. Non-occupier is in, some of spawning swarmers is in, but to get them to know one another via c++ I need to make an interface through which to interact with them.
Also spent a good bit of time today working on the way I am implementing the spawn data creation, right now it’s clunky. The improvement in process is making the constructors for spawn params capable of taking only necessary params, and having them file that information correctly based on the location selection type.
Starting to get good work done again. Still feeling like a bit of an air head. I guess that’s just the way the week is gonna be.