7 hours, phase management overhaul begins.
Finally killed off ioccupier. Great news.
Automated the calculation of PUs available in a section. Implemented that cool new stuff. Forgot to also calc phase avaible pick ups. Tomorrow I guess.
Did some tweaking of how phases are structured. Trying to get a good conception of the next steps for completely redoing phase management and control. It’s all moving into c++, but need hooks for the game mode. The more I can break it down the easier it is going to be, I also probably need a rewrite of spawning at some point, but I should find out if it needs even more functionality before that. So, a good bit of sitting and thinking today.