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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #476

7 hours, phase management overhaul begins.

Finally killed off ioccupier. Great news.

Automated the calculation of PUs available in a section. Implemented that cool new stuff. Forgot to also calc phase avaible pick ups. Tomorrow I guess.

Did some tweaking of how phases are structured. Trying to get a good conception of the next steps for completely redoing phase management and control. It’s all moving into c++, but need hooks for the game mode. The more I can break it down the easier it is going to be, I also probably need a rewrite of spawning at some point, but I should find out if it needs even more functionality before that. So, a good bit of sitting and thinking today.

Project #14 Day #477

Project #14 Day #475