7 hours, buffing the spawn manager.
Automated the calculation of the P.U.s within a phase. Implemented these numbers. Very nice to have all this done forever.
The spawn manager already holds all the functions I use for spawning in c++, so that’s where I’ll write my multi-track spawning thing. I’m still trying to figure out what this is, and how to do it. Can’t come up with a great way to sell it here. You’ll hear about it once I’ve figure it out! But I am getting my head around it, I am making progress. I’m just trying to be careful to write something robust.