Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #7 Day #13

7.5 hours. Found a groove in the back half. Tea and boba production now act as bottlenecks on the rate at which currency can be passively accrued. These bottleneck values can also be upgraded now thanks to two new functional menus. These menus are not yet minicing the source material. They move on and off screen and stay out of other menu's way. All these upgrades are functional, priced appropriately, and provide the desired effects. Each upgrade purchase upgrades only one slot at a time, the slot pressed to reach the upgrade menu. I fixed the patron rush bonus display's relationship to changing resolutions. Made it so that only one menu can be summoned on the screen at a time in general. Fixed menu label sizing. The last of the currently imported upgrades (first 4 tiers) are now functional. Came up with many dumb names for upgrades. Felt good to put something together again.

Project #7 Day#14

Project #7 Day #12