4 hours, worked real job. Light day, trying to fix sleep schedule, feeling off. Gathered cost data on tier 7 upgrades. Countertop space now unlocks with appropriate upgrades (need to add in a few more tiers of upgrades to really get this done). Slider associated with tea and boba capacity bottlenecks now displays the amount of the current capacity that is in use. It changes colors as thresholds are hit. I got hung up on this for a long time, the tea slider kept throwing an error about infinite sized objects. I fixed it but I don't understand it. Made and implemented the rush bonus icon on the UI. I have begun learning how to store data for saving a game.