4 hours, tomato juice isn't too bad, but this day was. I just drank two servings of vegetables and I don't know what that means for my bottom line. Made dollars, came in tired, eventually found a groove but too late to bang out any satisfying amount of work.
Today I struggled to find a groove for 2 and half hours, did find it for a while and now I'm exhausted. I finished the transition functionality for layer 2 menus and the layer 3s that I've made. The exit menu closes the game so that's nice (I'm tired of binding it to escape and accidentally quiting my games). The entire back button slides in now, not just the text. Spent a while trying to fold that functionality in the existing sliding script only to realize its just easier to make a separate script for it, its different functionality after all. Fixed button text staying pressed color after a completed click, button was becoming inactive before it could register a mouse up. Currently working on issues revolving around button interaction with click and hold situations. Click hold and then releasing the mouse with the pointer off the button no longer traps the back button in a highlighted state, but I forgot what I did to make that work, so I haven't done that to the menu options. The logic around how I want these buttons to behave is too much for me after 12 hours of wakey time, I'll bust it up in the morning.