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Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #22

6 hours, minions in motion. Shorter day today, family in town.

Removed direct control from the champion unit script to re-purpose it for minions. Adjusted the layer situation across the board to allow enemy status to be relative to the unit. Damage calculations modified to accept damage from minions. Requests for path finding also passes the game object clear through to simplification so that when the script tacks on the movement target's position to the path, it tacks on the request sender's target, not the player's movement target. Minions have a list of positions they will path to with attack move. When one is reached they start pathing to the next position in the list. Minions have no idle state, they are attacking a target or attack moving. Attacking a minion draws an attack command from it if it is not already in an attack command. Aggro range on these melee creeps is larger than their range, which is very tiny.

Project #10 Day #23

Project #10 Day #21