Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #10 Day #9

8 hours, whiteboard populated.

Sorting out the states more and more. Realized that I am going to need an idle state for when the character has reached a location. Giving an attack target command paths the seekers toward the target then stops it when it is in attack range. That is determined by the current platform's h-cost, but that should probably be done in a different more consistent manner. Created basic projectiles. Player has an attack rate. Fixed the player being able to get around the attack rate by refreshing the attack command. Attack target commands no longer path the target into the node that contains the target, but instead a node adjacent node. Importantly, I have a lot of things to do on the whiteboard now, so I have more direction now.

Project #10 Day #10

Project #10 Day #8