8 hours, UI elements.
Critical data and container resized. Critical data door now flashes tutorializing symbols to provoke player into LMB and RMB as required to hack the door.
Pick up roid duration indicated by bar down around the guns.
Hover duration indicated by a circular bar in center screen (surprisingly hard to set up, everyone has a different idea about how to do it).
Rewrote how turrets manage their UI components to stop them from being left on screen in a multitude of situations.
Buffed out the intro to fliers phases.