Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #50

8 hours, tightening up the phases. Hey, I'm back. D&D tomorrow though.

Reduced # of turret spawns in the intro to incomplete towers phase, intro to complete towers phase and reduced walker spawns in the intro to incomplete towers. Reduced walker health to have them take 3 shots rather than 4. Staggered completed turret spawns to avoid the terror of simultaneous fire audio.

Added new phase in which up to 3 walkers spawn in a circle sequence around in incomplete tower until the tower is destroyed or completed. 

Turret Eye particle operates in local space.

Removed redundant functions in the game mode that could be replaced by the threat check.

Longer fall of edge before death.

Gate breaks down into fake pick ups at the end of the intro.

misc.

Project #14 Day #51

Project #14 Day #49