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Project #14 Day #51

8 hours, gate interactions.

Created a new pick up look alike for the use of conveying pick up interactions with the gateway. When the player grabs a pick up this new object is spawned and flies at the gateway's position to add on to it. Shifted where pick ups gathered is tracked from on the player to the gateway. Power percentage cares about the pick ups that have reached the gateway, not the ones touched by the player.

Creating check point stages, end of tutorial and at each gun acquisition. First check point stage will clear the portal of progress, reducing it to pick ups that fly from the portal to the sky then down into the platform to expand it to its standard size. These pick ups have been created and are functioning as desired. The phase is still being pulled together. Check point phase one has some text and progress bars associated with these tasks that are in.

Sped up the flier phases. Decreased stage size for flier phases.

Tweaking stage size across tutorial levels.

Power element on HUD starts maxed and reduces as the portal drains.

Lurker bodies expire.

Project #14 Day #52

Project #14 Day #50