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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #53

8 hours, respecting the save phases. Alright, I'm fighting off an illness, its not a fluke! Florida is trying to kill me.

So... my notes are mess, I'm working on getting the save data recorded and used for these save stages.

During an introductory phase, if the player dies on the phase they will respawn at the beginning of that same phase.

During story phases dying resets the entire sequence.

Added in a check for if the player is doomed to die (falling to their doom) so that the player cannot advance past a phase while off stage allowing them to miss visual cues. No phase will advance if the player is dead or doomed.

The farthest save state achieved is tracked in the save data along side the number of pick ups gathered in the portal at the time of the phase completing.

If a state stage has been reached, the player will start from phase 9 when initializing a run.

Portal starts with the proper pick ups when dealing with save stage starts.

Updated points to entering play through menues and hotkeys with checks for this data and the actions regarding it.

More things half baked.

Project #14 Day #54

Project #14 Day #52