8 hours, cleaning and QA. We have a fairly stable build again, so that's pretty good.
Solved a long standing issue where image widgets were cutting off before reaching the edge of the screen.
Reorganized the order of operations when the player dies or respawns which solved a couple of UI and saving issues.
Cleaned up a ton of old code that kept scanning the scene for objects instead of tracking these objects starting when they are spawned.
Flyer spawner junk no longer spawns waves of fliers when shot. Given the new pick up timer its punishing enough to have to shoot them as much as one does to make them disappear.
Repulsed fliers are no longer teleported (looked hideous), but still pointed away.
Meat space organization.
Couple SFX edits.