8 hours, launcher mechanics.
When a player gets launched the game looks for collisions. If a collision occurs, the player will not re-enter their accelerated state after a hover. The game ignores collisions with the object responsible for the launch and floor for a brief moment after launch occurs. This is to stop the hit that triggers the launcher from canceling the launch.
Player projectiles now bounce off the launchers rather than splat. If they are effected by gravity, they are lobbed to the launcher's target. If they are not (plasma ball and laser projectile) they take the initial launch vector and maintain their full speed with it. Made a quick blue particle for response calls.
Fixed up some graphical errors on the laser.
Text always hangs out close to the progress bar.
Fixed small junk getting trapped inside launchers.