8 hours, friendly empowered projectile states.
Split plasma ball and laser from the primary player projectile to have more control of their secondary states. Each is now its own object instead of two being modified versions of the primary.
Made primary projectile empowered state more manageable and consistent. Empowered primary can hurt the player, each launch extends the life duration and fixed the buffer between corrupted and shootable.
Smoothed out the collision and overlaps for projectile v projectile interactions.
Empowered plasma ball. Color change, particle color change, bloom, etc. Shooting post corruption causes a large explosion that only damage enemies centered on the ball position.
Empowered laser. Visual treatment. Launch will redirect laser toward the most dangerous target in a cone extending from the center of the launcher, damage increases, can harm player. This doesn't feel as useful as others, I'll have to play with it and see what I can do that's more interesting. For now it's a decent stand in.
Removed a bunch of bunk assets.
Removed a bunch of code for how I used to detect projectile hits on damageable targets.