Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #11 Day #9

7 hours, spell prep and 4 spells. Bit tedious of a day, didn't take great notes.

Casting a card prompts the remaining cards in the hand to update their position in the hand to allow for cards to be correctly selected. Got in the node color indication for every type of spell targeting: any minion, all minions, all enemies, enemy minions, etc. Got in the spell effect application for all of these targeting variations. If spells are going to hit all of something they can be ground cast. If they are targeted, the possible targets are highlighted and one must be clicked. The 4 damaging spells are in the game and functioning well: Tempest (deal 2 to all), True strike (deal 2 to target minion), Ghost Lightening (deal 1 to all enemy minions) and Phoenix Fire (deal 3 to target). Fixed issue where Songhi general was dodging the effects of Tempest.

Project #11 Day #10

Project #11 Day #8